Last year’s F1 2015 felt great to drive, but series fans complained that it was a bit of a flimsy package compared to bumper, feature-stuffed F1 games of yore. Based on what we’ve seen so far of F1 2016, it’s the gaming equivalent of a bouquet of roses and a box of chocolates. Codemasters is clearly very sorry indeed.
Take the new career mode, which is almost sarcastically in-depth. You start by picking a team and you’re deposited directly into their swish paddock hospitality unit to conduct your affairs. Bigger teams have bigger expectations, so if you choose a top squad you’ll have to deliver the silverware, lest you get unceremoniously hoofed out, Kvyat style.
Other fan requests that will be satisfied in F1 2016 include a playable formation lap, fiddly manually controlled starts and the return of the safety car. Yes, F1 gamers will happily drive around in a queue behind a road car without overtaking for three to five laps if it’ll make the whole enterprise more realistic.
Perhaps most astonishing of all, Codemasters has somehow managed to give us a reason to complete free practice sessions rather than skipping straight to Quali, like we have in every previous F1 game. Banging in laps during practice now involves completing challenges that will help your team work out a tyre strategy and earn you resource points that can be spent on research and development of improved components.
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